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/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Templates 2.12 as T import QtQuick.Controls 2.12 import QtQuick.Controls.impl 2.12 import QtQuick.Controls.Fusion 2.12 import QtQuick.Controls.Fusion.impl 2.12 T.RangeSlider { id: control implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset, Math.max(first.implicitHandleWidth, second.implicitHandleWidth) + leftPadding + rightPadding) implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset, Math.max(first.implicitHandleHeight, second.implicitHandleHeight) + topPadding + bottomPadding) first.handle: SliderHandle { x: control.leftPadding + Math.round(control.horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2) y: control.topPadding + Math.round(control.horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height)) palette: control.palette pressed: control.first.pressed hovered: control.first.hovered vertical: control.vertical visualFocus: activeFocus } second.handle: SliderHandle { x: control.leftPadding + Math.round(control.horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2) y: control.topPadding + Math.round(control.horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height)) palette: control.palette pressed: control.second.pressed hovered: control.second.hovered vertical: control.vertical visualFocus: activeFocus } background: SliderGroove { control: control offset: control.first.position progress: control.second.position visualProgress: control.second.visualPosition } }